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Python musical update

Based on my procedural music project I had been working on here . I've made some improvements. Abstracted the playback some, can now play through numpy, oss, or pyaudio. The plan is to default to the best playback method, right now it just uses the first one that seems available. I did this because I got dozens of complaints about using just pyaudio. Can save audio to wave files, other formats would be nice but are not worth my time right now. It's got a few example files to give some idea of usage, but no documentation. Google code project page is up: http://code.google.com/p/python-musical/ Download link: http://python-musical.googlecode.com/files/python-musical.tar.gz Examples include: arpeggiated chord progression randomly generated lead (with chorus effect) basic example of waveform generating If you want to take a listen without running it, I saved the audio output of examples 1 and 2... Example-01.wav Example-02.wav

Procedural music with PyAudio and NumPy

Combining two of my favorite pastimes, programming and music... This is the hacky "reduced to it's basic components" version of a library I've been working on for generating music and dealing with music theory. Tweaking the harmonics by changing the shape of the harmonic components and ratios can produce some interesting sounds. This one only uses sine waveforms, but a square / saw generator is trivial with numpy. It takes a second to generate, so don't turn your volume up too loud in anticipation (it may be loud). import math import numpy import pyaudio import itertools from scipy import interpolate from operator import itemgetter class Note: NOTES = ['c','c#','d','d#','e','f','f#','g','g#','a','a#','b'] def __init__(self, note, octave=4): self.octave = octave if isinstance(note, int): self.index = note self.note = Note.NOTES[note] elif isin...