Combining two of my favorite pastimes, programming and music... This is the hacky "reduced to it's basic components" version of a library I've been working on for generating music and dealing with music theory.
Tweaking the harmonics by changing the shape of the harmonic components and ratios can produce some interesting sounds. This one only uses sine waveforms, but a square / saw generator is trivial with numpy.
It takes a second to generate, so don't turn your volume up too loud in anticipation (it may be loud).
The scale in use is Harmonic Minor.
It's encoded via halfsteps as: "[2, 1, 2, 2, 1, 3, 1]"
Try changing it to natural minor: "[2, 1, 2, 2, 1, 2, 2]"
I'd be interested in teaming up with anyone willing to write some actual input methods (matrix sequencer, tab reader, however else it could be done) as well as an interface for tweaking synthesized sounds. My present code base is a bit much for a blog post, so contact me if interested.
Tweaking the harmonics by changing the shape of the harmonic components and ratios can produce some interesting sounds. This one only uses sine waveforms, but a square / saw generator is trivial with numpy.
It takes a second to generate, so don't turn your volume up too loud in anticipation (it may be loud).
import math
import numpy
import pyaudio
import itertools
from scipy import interpolate
from operator import itemgetter
class Note:
NOTES = ['c','c#','d','d#','e','f','f#','g','g#','a','a#','b']
def __init__(self, note, octave=4):
self.octave = octave
if isinstance(note, int):
self.index = note
self.note = Note.NOTES[note]
elif isinstance(note, str):
self.note = note.strip().lower()
self.index = Note.NOTES.index(self.note)
def transpose(self, halfsteps):
octave_delta, note = divmod(self.index + halfsteps, 12)
return Note(note, self.octave + octave_delta)
def frequency(self):
base_frequency = 16.35159783128741 * 2.0 ** (float(self.index) / 12.0)
return base_frequency * (2.0 ** self.octave)
def __float__(self):
return self.frequency()
class Scale:
def __init__(self, root, intervals):
self.root = Note(root.index, 0)
self.intervals = intervals
def get(self, index):
intervals = self.intervals
if index < 0:
index = abs(index)
intervals = reversed(self.intervals)
intervals = itertools.cycle(self.intervals)
note = self.root
for i in xrange(index):
note = note.transpose(intervals.next())
return note
def index(self, note):
intervals = itertools.cycle(self.intervals)
index = 0
x = self.root
while x.octave != note.octave or x.note != note.note:
x = x.transpose(intervals.next())
index += 1
return index
def transpose(self, note, interval):
return self.get(self.index(note) + interval)
def sine(frequency, length, rate):
length = int(length * rate)
factor = float(frequency) * (math.pi * 2) / rate
return numpy.sin(numpy.arange(length) * factor)
def shape(data, points, kind='slinear'):
items = points.items()
items.sort(key=itemgetter(0))
keys = map(itemgetter(0), items)
vals = map(itemgetter(1), items)
interp = interpolate.interp1d(keys, vals, kind=kind)
factor = 1.0 / len(data)
shape = interp(numpy.arange(len(data)) * factor)
return data * shape
def harmonics1(freq, length):
a = sine(freq * 1.00, length, 44100)
b = sine(freq * 2.00, length, 44100) * 0.5
c = sine(freq * 4.00, length, 44100) * 0.125
return (a + b + c) * 0.2
def harmonics2(freq, length):
a = sine(freq * 1.00, length, 44100)
b = sine(freq * 2.00, length, 44100) * 0.5
return (a + b) * 0.2
def pluck1(note):
chunk = harmonics1(note.frequency(), 2)
return shape(chunk, {0.0: 0.0, 0.005: 1.0, 0.25: 0.5, 0.9: 0.1, 1.0:0.0})
def pluck2(note):
chunk = harmonics2(note.frequency(), 2)
return shape(chunk, {0.0: 0.0, 0.5:0.75, 0.8:0.4, 1.0:0.1})
def chord(n, scale):
root = scale.get(n)
third = scale.transpose(root, 2)
fifth = scale.transpose(root, 4)
return pluck1(root) + pluck1(third) + pluck1(fifth)
root = Note('A', 3)
scale = Scale(root, [2, 1, 2, 2, 1, 3, 1])
chunks = []
chunks.append(chord(21, scale))
chunks.append(chord(19, scale))
chunks.append(chord(18, scale))
chunks.append(chord(20, scale))
chunks.append(chord(21, scale))
chunks.append(chord(22, scale))
chunks.append(chord(20, scale))
chunks.append(chord(21, scale))
chunks.append(chord(21, scale) + pluck2(scale.get(38)))
chunks.append(chord(19, scale) + pluck2(scale.get(37)))
chunks.append(chord(18, scale) + pluck2(scale.get(33)))
chunks.append(chord(20, scale) + pluck2(scale.get(32)))
chunks.append(chord(21, scale) + pluck2(scale.get(31)))
chunks.append(chord(22, scale) + pluck2(scale.get(32)))
chunks.append(chord(20, scale) + pluck2(scale.get(29)))
chunks.append(chord(21, scale) + pluck2(scale.get(28)))
chunk = numpy.concatenate(chunks) * 0.25
p = pyaudio.PyAudio()
stream = p.open(format=pyaudio.paFloat32, channels=1, rate=44100, output=1)
stream.write(chunk.astype(numpy.float32).tostring())
stream.close()
p.terminate()
The scale in use is Harmonic Minor.
It's encoded via halfsteps as: "[2, 1, 2, 2, 1, 3, 1]"
Try changing it to natural minor: "[2, 1, 2, 2, 1, 2, 2]"
I'd be interested in teaming up with anyone willing to write some actual input methods (matrix sequencer, tab reader, however else it could be done) as well as an interface for tweaking synthesized sounds. My present code base is a bit much for a blog post, so contact me if interested.